Triggers /

Collect Sample

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 3 triggers· up to 21 XP
How the script runs it The chain of 3 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

P Collect Sample enter region

  • Fires when unit enters Silo01, or unit enters Silo02, or unit enters Silo03, or unit enters Silo04, or unit enters Silo05, or unit enters Silo06, or unit enters Silo07, or unit enters Silo08, once armed
  • Places Silo01, Silo02, Silo03, Silo04, Silo05, Silo06, Silo07, Silo08

P Collect Sample - Alligator player action

  • Fires when a behavior changes, once armed

P Deliver Samples to the Phantom success

  • Fires when unit enters LZ Predator, or unit enters LZ Wolverine, or unit enters LZ Nightstalker, or unit enters LZ Lions, or unit enters LZ Eagles, once armed
  • +21 XP Bio-Sample retrieved
  • Places LZ Predator, LZ Wolverine, LZ Nightstalker, LZ Lions, LZ Eagles

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.