Triggers /

COMP

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

world 6 triggers
Units in play S RSilos Infested Silo Player Heroes Sushiwoman
How the script runs it The chain of 6 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Ping Heroes loop

  • Fires when every 0:10, once armed
  • Pings the map ×2

COMP Class 1 Death unit dies

  • Fires when a unit dies, once armed
  • message "Team has killed a Class 1."

BB Ping Class 1s loop

  • Fires when every 0:08, once armed
  • Pings the map

COMP SR Ping Silos loop

  • Fires when every 0:08, once armed
  • ping "Silo Team"
  • ping "Silo"

COMP SR Capture Silo enter region

  • Fires when unit enters Launch Site1, or unit enters Launch Site2, or unit enters Launch Site3, or unit enters Launch Site4, once armed
  • message "Capturing silo..."
  • message "Capture cancelled."
  • message "Silo captured!"
  • message "Team has captured a silo!"
  • Pings the map ×2
  • Places Launch Site1, Launch Site2, Launch Site3, Launch Site4

COMP Invasion Player Dies unit dies

  • Fires when a unit dies, once armed
  • message "Team has been destroyed!"

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.