Triggers /

Find Weapons Cache

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

world 4 triggers
Armed by Game Start
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Find Weapons Cache enter region

  • Fires when unit enters Weapons Cache1, or unit enters Weapons Cache2, or unit enters Weapons Cache3, or unit enters Weapons Cache4, or unit enters Weapons Cache5, once armed
  • Pings the map
  • Places Weapons Cache1, Weapons Cache2, Weapons Cache3, Weapons Cache4, Weapons Cache5

Find Weapons Cache - Alligator player action

  • Fires when a behavior changes, once armed
  • Pings the map

Regular Modes - Find Weapons Cache enter region

  • Fires when unit enters Weapons Cache1, or unit enters Weapons Cache2, or unit enters Weapons Cache3, or unit enters Weapons Cache4, or unit enters Weapons Cache5, once armed
  • Pings the map
  • Places Weapons Cache1, Weapons Cache2, Weapons Cache3, Weapons Cache4, Weapons Cache5

Regular Modes - Find Weapons Cache - Alligator player action

  • Fires when a behavior changes, once armed
  • Pings the map

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.