Triggers /

Guslani

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 4 triggers· up to 6 XP
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Guslani Village Enter enter region

  • Fires when unit enters Village01, once armed
  • mission text "Soldier: They're all dead. Let's move on."
  • mission text "Soldier: Everybody! We need to leave for Thalim, now! Let's go!"
  • Places Village01

Guslani Order Loop loop

  • Fires when every 0:05, once armed
  • Places City01

Guslani Civ Dies fail

  • Fires when a unit dies, once armed
  • −2 XP Survivor killed

Rescue Guslani success

  • Fires when unit enters City01, or unit enters City02, once armed
  • +6 XP Guslani civilian saved
  • Places City01, City02

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.