Triggers /

Invasion - Scout

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 2 triggers· up to 10 XP
Armed by Game Start
Units in play Invasion Ini Scout CavalryScout
How the script runs it The chain of 2 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Invasion - Approach Scout success

  • Fires when unit enters Invasion - Ini - Meet Scout, once armed
  • mission text "Scout : So you are the reinforcements sent by Outlaw."
  • mission text "Soldier : Ravensword said you will brief us."
  • mission text "Scout : Sure. This AO was very quiet. But few hours ago I discovered something."
  • mission text "Soldier : Something ? Please be more explicit."
  • mission text "Scout : I don't know what it is. A kind of machine maybe, it seems unpowered. Follow me, I will show you."
  • +10 XP Briefing
  • Places Invasion - Ini - Meet Scout

Invasion - Ini 2 Scout arrived enter region

  • Fires when unit enters Invasion Ini Scout move 1
  • mission text "Scout : Do you see this thing ?"
  • mission text "Soldier : Yes. What can it be ?"
  • mission text "Outlaw 6: Can you confirm this machine is unpowered ?"
  • mission text "Soldier : It does not emits any noise, it doesn't move. I think it is really unpowered. Wait ! What is happening ?!"
  • Places Invasion Ini Scout move 1

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.