Triggers /

Jump

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mechanic 8 triggers
How the script runs it The chain of 8 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Jump player action

  • Fires when an effect is used

Jump Failure player action

  • Fires when an effect is used

Jump Disabled Mayor Door player action

  • Fires when Jump is used
  • Places Mayor Gate Jump

Jump Disabled Mayor Platform player action

  • Fires when Jump is used
  • Places Mayor jump 2, Mayor jump 2 target

Enhanced Jumps Disabled RA player action

  • Fires when Big Jump is used, or Lift is used, or Hydraulic Jump is used
  • Places No lift boots, No lift boots 2

Intruder Mayor enter region

  • Fires when unit enters Mayor Gate Jump
  • message "Mayor defensive system : Intruder detected."
  • Places Mayor Gate Jump

Jump Disabled RA player action

  • Fires when Jump is used
  • Places No lift boots, No lift boots 2, Jump1

Intruder RA enter region

  • Fires when unit enters Jump1
  • message "RA defensive system : Intruder detected."
  • Places Jump1

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.