Triggers /

Mayor

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 3 triggers· up to 40 XP
Units in play Mayor Mayor
How the script runs it The chain of 3 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Escort Mayor Timeout fail

  • Runs when another trigger calls it
  • mission text "Soldier: We need to move on to the next objective."
  • −12 XP Mayor not reached in time

Enter Mayor Escort fail

  • Fires when unit enters Mayor Escort, once armed
  • mission text "Mayor: Ah, yes! Let's get a move on!"
  • mission text "Saber 6: Outlaws, our scouts have tracked a Minerva entering your AO. He's been wreaking havoc everywhere. Exercise extreme caution."
  • mission text "Outlaw 6: Roger. Outlaws, we will put Minerva down. He is a threat to our local security."
  • ping "Minerva"
  • objective "Kill Minerva Minerva is wreaking havoc around this area. Put him down to end his destruction."
  • +40 XP Mayor escorted
  • +35 XP Minerva destroyed
  • −12 XP Mayor killed
  • Places City01, Mayor Escort

Mayor Dies unit dies

  • Fires when a unit dies, once armed

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.