Triggers /

Plague Vectors

  • region the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 3 triggers· up to 70 XP
Armed by Patrol Loop (every 0:03),Patrol Unit Dies (a unit dies),Commander Dies (a unit dies)
How the script runs it The chain of 3 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Plague Vectors other

  • mission text "Ravensword: Outlaw 6, be advised our sensors are picking up Plague Vectors growing in your AO. Destroy them before they mature."
  • mission text "Ravensword: Indirect fire has been tasked with supporting another AO, and will be unavailable for some time."
  • objective "Kill Plague Vectors"
  • objective "Plague Vectors have been spawning in your AO. Kill them before they fully mature."
  • mission text "Outlaw 6: Roger. Outlaws, get moving! If those things mature we'll have a really bad situation on our hands."
  • Creates Plague Vector
  • Places Weapon Cache Spawn1

Plague Vector Loop loop

  • Fires when every 0:10, once armed
  • Pings the map

Plague Vector End fail

  • mission text "Ravensword: Indirect fire is available again."
  • +70 XP Plague vectors destroyed
  • +30 XP Speed bonus 2 : 1 min remaining
  • +15 XP Speed bonus 1 : 30s remaining
  • −15 XP Plague vectors still remain

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.