Triggers /

Specimen

AO Thalim

These triggers name no place on the map: they fire on time, on a unit, or anywhere.

mission 8 triggers· up to 220 XP
Armed by Infested Silo Loop (every 0:01)
Units in play Specimen Specimen XRT-49 Player Heroes Sushiwoman
How the script runs it The chain of 8 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Specimen Found loop

  • Fires when every 0:01, once armed
  • mission text "Soldier : Wait ! This beast is the threat ? It looks like a beast enhanced by mechanical devices."
  • mission text "Outlaw 6 : New mission : Neutralize the specimen."
  • mission text "Outlaw 6 : We had not met anything like this thing before. According to the signals and this visual, our specialists think that it deserves the until now unused classification T0."
  • mission text "Outlaw 6 : The T0 classification designs psychic abilities. Be very cautious."
  • objective "Neutralize the Specimen"
  • objective "The Specimen is a high threat and must be neutralized by any way. Be carefull about its psychic skills."

Specimen Dies success

  • Fires when a unit dies, once armed
  • message "Battle Buddy SI unlocked."
  • message "Rock Avalanche camouflage pattern unlocked."
  • message "Corrupted camouflage pattern unlocked."
  • +220 XP Specimen neutralized

IA Specimen loop

  • Fires when every 0:04, once armed

IA Specimen under attacked other

  • Fires when unit attacked2, once armed

Specimen Mind Control player action

  • Fires when a behavior changes
  • over the unit ": Arghhhh !"
  • over the unit ": Urghhhh !"
  • over the unit ": Ooohhh... why is it that dark ?!"
  • over the unit ": I am... I... Oh no..."
  • over the unit ": What happens ?... I can't resist..."
  • over the unit ": OK... I... obey..."

Mind Controlled Killed unit dies

  • Fires when a unit dies

Mind Controlled Kills unit dies

  • Fires when a unit dies
  • message "Corrupted camouflage pattern unlocked."

Specimen - Heroe Dies unit dies

  • Fires when a unit dies, once armed

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.