Fires 2 rockets to the ground. 45s cooldown.
Level 1 : 1.000 dmg, 150 energy
Level 2 : 1.400 dmg, 130 energy
Level 3 : 1.800 dmg, 115 energy
Level 4 : 2.200 dmg, 90 energy
Can damage allies in the area of effect.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
150
130
115
90
Cooldown
45 s shared
40 s shared
35 s shared
30 s shared
Cast
1.2 s
1.05 s
0.9 s
0.75 s
Range
30
35
40
45
Damage
2 × 500 +0–100 = 1000 total
2 × 700 +0–100 = 1400 total
2 × 900 +0–100 = 1800 total
2 × 1100 +0–100 = 2200 total
Bonus
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
Splash full damage
1.5
1.5
1.5
1.5
Splash full damage
3
3
3
3
Splash full damage
4.5
4.5
4.5
4.5
Friendly fire: the area damage also hits allies.
Nova Stone Defensive Matrix
Surrounds the Predator with a shield that can absorb ? damage.
Energy
40
Cooldown
1 min
Jump
The Predator prepares to jump for 1s, then performs a jump.
Switch to the secondary weapons : the laser guns (280 damage per shot).
Cooldown
4 s shared
FloodLights On
Predator Pilot 1st rank
Switch the Floodlights on, draining energy over time.
Energy
20
Cooldown
30 s shared
Energy regen
-1
Sight
detects hidden units within 22
Flare Gun
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns
Flare Gun Flarelasts 45 s, sight 15, detects hidden units within 15
Weapons
Weapon
Damage
Range
Period (s)
DPS
Notes
GoliathG
85
18
0.5
170
ignores 1 armor · splash: 60% within 1.5, 40% within 3 (25° cone)
Damage is the direct hit, before the roll on top and the target's armor. The notes
column carries what else the shot does, read from its effect tree: the roll, armor it
bypasses, splash rings as a share of the damage within a radius, and damage on other
branches such as an upgrade's rounds.
Lineage
Inherits from Goliath(base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source:
what makes the trigger fire and what it does with the unit. Names link to the mission
flow graph when the trigger is part of it.
a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked
unit enters Silo01 unit enters Silo02 unit enters Silo03 unit enters Silo04 unit enters Silo05 unit enters Silo06 unit enters Silo07 unit enters Silo08
unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03