Entities /

Predator

Abilities

Rockets

Fires 2 rockets to the ground. 45s cooldown. Level 1 : 1.000 dmg, 150 energy Level 2 : 1.400 dmg, 130 energy Level 3 : 1.800 dmg, 115 energy Level 4 : 2.200 dmg, 90 energy Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 150 130 115 90
Cooldown 45 s shared40 s shared35 s shared30 s shared
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 30 35 40 45
Damage 2 × 500 +0–100 = 1000 total2 × 700 +0–100 = 1400 total2 × 900 +0–100 = 1800 total2 × 1100 +0–100 = 2200 total
Bonus +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical
Splash full damage1.5 1.5 1.5 1.5
Splash full damage3 3 3 3
Splash full damage4.5 4.5 4.5 4.5

Friendly fire: the area damage also hits allies.

Nova Stone Defensive Matrix

Surrounds the Predator with a shield that can absorb ? damage.

Energy 40
Cooldown 1 min

Jump

The Predator prepares to jump for 1s, then performs a jump.

Energy 80
Cooldown 50 s shared
Cast 0.5 s
Range 8
Applies
Removes Hydraulic Jump

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s shared

Laser Guns

Switch to the secondary weapons : the laser guns (280 damage per shot).

Cooldown 4 s shared

FloodLights On

Predator Pilot 1st rank Switch the Floodlights on, draining energy over time.

Energy 20
Cooldown 30 s shared
Energy regen -1
Sight
  • detects hidden units within 22

Flare Gun

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 40
Cooldown 1.25 min shared
Range 30
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Weapons

WeaponDamageRangePeriod (s)DPSNotes
GoliathG85180.5170ignores 1 armor · splash: 60% within 1.5, 40% within 3 (25° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Goliath (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
spawns it
Assault Engineer - Craft Craft is usedmentions it
Assault Engineer - Enters Predator Enterthe Predator is usedmentions it
btn Hold fire Toggle dialog button clickedmentions it
btn Hold fire Toggle - Shortkey key pressedmentions it
Combat Walker Kills with Rockets a unit is damagedmentions it
Cours martial End a behavior changesmentions it
Detain Scientist unit ordermentions it
Donate Item inventory changesmentions it
Drop Item via gf_ActionItemSoundMagExtenderinventory changesmentions it
DS Resonator Destroyed a unit diesmentions it
Energy Transfert Energy Transfert To Target is usedmentions it
Evacuation Player Enter unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Survivor unit ordermentions it
Give Item via gf_ActionItemSoundMagExtenderinventory changesmentions it
Hero Death a unit diesmentions it
Infested - Overmind Attack Ini unit enters Overmind Regionmentions it
Invasion - Mothership Timeout mentions it
Invasion - Sentries Timeout via gf_InvasionAct24chained from another triggermentions it
Jam unit started attack2mentions it
P Collect Sample unit enters Silo01
unit enters Silo02
unit enters Silo03
unit enters Silo04
unit enters Silo05
unit enters Silo06
unit enters Silo07
unit enters Silo08
mentions it
P Enter Police TCP unit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
mentions it
Pickup Item inventory changesmentions it
Player Hit a unit is damagedmentions it
Player Leave AO unit enters Exit4mentions it
Predator - Broken a behavior changesmentions it
Predator / sentries - Life reaches 1 unit propertymentions it
Specimen Mind Control a behavior changesmentions it
Summer Sales Apply Behavior - Vehicles unit enters Bio Implants Cratementions it
Survival Evac Player Enter unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it