Strike Walk
| Energy | 50 |
| Cooldown | 30 s per charge |
| Charges | 2 |
| Cast | 0.01 s |
| Range | 500 |
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
What the Predator can do once you are in it, with the numbers from the map data.
| Energy | 50 |
| Cooldown | 30 s per charge |
| Charges | 2 |
| Cast | 0.01 s |
| Range | 500 |
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Fires 2 rockets to the ground. 45s cooldown. Level 1 : 1.000 dmg, 150 energy Level 2 : 1.400 dmg, 130 energy Level 3 : 1.800 dmg, 115 energy Level 4 : 2.200 dmg, 90 energy Can damage allies in the area of effect.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | |
|---|---|---|---|---|
| Energy | 150 | 130 | 115 | 90 |
| Cooldown | 45 s shared | 40 s shared | 35 s shared | 30 s shared |
| Cast | 1.2 s | 1.05 s | 0.9 s | 0.75 s |
| Range | 30 | 35 | 40 | 45 |
| Damage | 2 × 500 +0–100 = 1000 total | 2 × 700 +0–100 = 1400 total | 2 × 900 +0–100 = 1800 total | 2 × 1100 +0–100 = 2200 total |
| Bonus | +600 vs Massive; −50% vs Mechanical | +600 vs Massive; −50% vs Mechanical | +600 vs Massive; −50% vs Mechanical | +600 vs Massive; −50% vs Mechanical |
| Splash full damage | 1.5 | 1.5 | 1.5 | 1.5 |
| Splash full damage | 3 | 3 | 3 | 3 |
| Splash full damage | 4.5 | 4.5 | 4.5 | 4.5 |
Friendly fire: the area damage also hits allies.
Surrounds the Predator with a shield that can absorb ? damage.
| Energy | 40 |
| Cooldown | 1 min |
The Predator prepares to jump for 1s, then performs a jump.
| Energy | 80 |
| Cooldown | 50 s shared |
| Cast | 0.5 s |
| Range | 8 |
| Applies |
|
| Removes | |
Reloads your weapon. Discards current rounds.
| Cooldown | 5 s shared |
Switch to the secondary weapons : the laser guns (280 damage per shot).
| Cooldown | 4 s shared |
Predator Pilot 1st rank Switch the Floodlights on, draining energy over time.
| Energy | 20 |
| Cooldown | 30 s shared |
| Energy regen | -1 |
| Sight |
|
Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.
| Energy | 40 |
| Cooldown | 1.25 min shared |
| Range | 30 |
| Applies |
|
| Spawns | Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15 |
Standard-issue weapons plus every weapon item the Predator can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|---|
| GoliathG | standard issue | 85 | 18 | 0.5 | 170 | ignores 1 armor · splash: 60% within 1.5, 40% within 3 (25° cone) |
| weapon buff | +15% dmg (Ranged) · weapon range +1 | |||||
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| 1/1 | +20% dmg (Ranged), attack speed ×1.15 | Mechanical classes | not with Aim Assist Equippedvehicle equipped | |
| everyone | ||||
| 1/1 | weapon range +1 | Mechanical classes | No Recoil Suppressors Equippedvehicle | |
| 1/1 | sight +1.5, weapon range +2.5 | 14 classes | Scopes | |
| +1 shields regen, +100 shields | Mechanical classes | not with Shield Generator equipped | ||
| 1/1 | weapon range +1 | Mechanical classes | No Recoil Suppressors Equippednor Improvedvehicle | |
| detects hidden units within 19, sight +1 | Mechanical classes | |||
| 1/1 | sight +1, weapon range +2 | 14 classes | Scopes2 | |
| +1 shields regen, +200 shields, armor +5 | Mechanical classes | |||
| move speed +0.04 per stack (up to 2) | Mechanical classes |
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| 4/10 | everyone | |||
| 1/3 | everyone | |||
| 1/2 | Mechanical classes | |||
| 2/3 | Mechanical classes |