MOS /

Assault Engineer

Abilities · 9

What the Predator can do once you are in it, with the numbers from the map data.

Strike Walk

Energy 50
Cooldown 30 s per charge
Charges 2
Cast 0.01 s
Range 500

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Rockets 4 lv

Fires 2 rockets to the ground. 45s cooldown. Level 1 : 1.000 dmg, 150 energy Level 2 : 1.400 dmg, 130 energy Level 3 : 1.800 dmg, 115 energy Level 4 : 2.200 dmg, 90 energy Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 150 130 115 90
Cooldown 45 s shared40 s shared35 s shared30 s shared
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 30 35 40 45
Damage 2 × 500 +0–100 = 1000 total2 × 700 +0–100 = 1400 total2 × 900 +0–100 = 1800 total2 × 1100 +0–100 = 2200 total
Bonus +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical
Splash full damage1.5 1.5 1.5 1.5
Splash full damage3 3 3 3
Splash full damage4.5 4.5 4.5 4.5

Friendly fire: the area damage also hits allies.

Leave the Predator

Defensive Matrix

Surrounds the Predator with a shield that can absorb ? damage.

Energy 40
Cooldown 1 min

Jump

The Predator prepares to jump for 1s, then performs a jump.

Energy 80
Cooldown 50 s shared
Cast 0.5 s
Range 8
Applies
Removes Hydraulic Jump

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s shared

Laser Guns

Switch to the secondary weapons : the laser guns (280 damage per shot).

Cooldown 4 s shared

Floodlights

Predator Pilot 1st rank Switch the Floodlights on, draining energy over time.

Energy 20
Cooldown 30 s shared
Energy regen -1
Sight
  • detects hidden units within 22

Flare Gun

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 40
Cooldown 1.25 min shared
Range 30
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Armament

Standard-issue weapons plus every weapon item the Predator can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
GoliathGstandard issue85180.5170ignores 1 armor · splash: 60% within 1.5, 40% within 3 (25° cone)
Twin Autocannons MK IIweapon buff+15% dmg (Ranged) · weapon range +1

Equipment · 10

ItemChargesEffectWho can use itConflicts
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15Mechanical classesnot with Aim Assist Equippedvehicle equipped
EMI Moduleeveryone
Improved Recoil Suppressor (vehicle)1/1weapon range +1Mechanical classesNo Recoil Suppressors Equippedvehicle
Improved Scope1/1sight +1.5, weapon range +2.514 classesScopes
Minor Shield Generator (vehicle)+1 shields regen, +100 shieldsMechanical classesnot with Shield Generator equipped
Recoil Suppressor (vehicle)1/1weapon range +1Mechanical classesNo Recoil Suppressors Equippednor Improvedvehicle
Recon Drone Moduledetects hidden units within 19, sight +1Mechanical classes
Scope1/1sight +1, weapon range +214 classesScopes2
Shield Generator (vehicle)+1 shields regen, +200 shields, armor +5Mechanical classes
Weight Reduction (vehicle)move speed +0.04 per stack (up to 2)Mechanical classes

Consumables & deployables · 4

ItemChargesEffectWho can use itConflicts
Ammo Case4/10everyone
Magazines1/3everyone
Nanites w13z1/2Mechanical classes
Power Cell2/3Mechanical classes