Triggers /

Abdul

  • region the script names
  • a stretch it may appear along
  • point the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 4 triggers· up to 24 XP
Units in play Abdul Civilian
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Abdul's Truck scheduled

  • Fires when at 7:00 game time
  • message "Trucker : Hello !? Is anybody out there ? My truck is down and I need assistance !"
  • message "Soldier : This is the UT Army. Stay calm, we're moving to you."
  • message "Soldier : Outlaws, get to the trucker, now ! He won't last long out here !"
  • objective "Rescue Abdul"
  • objective "Abdul's truck broke down on the road. Escort him to Thalim so he can be safe."
  • ping "Abdul"
  • Creates Civilian,Wrecked Cargo Truck
  • Places Exit4, Abdul

Approach Abdul success

  • Fires when unit enters Abdul, once armed
  • message "Soldier: Let's go! We're going to escort you to Thalim!"
  • message "Abdul: Thank you! I thought I would die out here!"
  • message "Soldier: Abdul turned! If only we had escorted him to Thalim quicker."
  • Pings the map
  • +6 XP Abdul saved
  • Creates Zombie
  • Places City01, Abdul

Abdul Dies unit dies

  • Fires when a unit dies, once armed
  • message "Soldier: Abdul is dead!"

Abdul Enter Thalim success

  • Fires when unit enters City01, once armed
  • +24 XP Abdul rescued
  • Places City01

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.