Triggers /

All sentry guns placed

AO Thalim

These triggers name no place on the map: they fire on time, on a unit, or anywhere.

mission 6 triggers· up to 30 XP
How the script runs it The chain of 6 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Prologue - Acquire Sentry Gun player action

  • Fires when inventory changes, once armed
  • ping "Sentry"

Prologue - Place Sentry Gun success

  • Fires when inventory changes, once armed
  • mission text "Soldier: Sentry set."
  • message "You need to be closer to a TCP."
  • message "You need to land to use this item."
  • +30 XP All sentry guns placed.
  • +15 XP Speed bonus 2 : 1 min remaining
  • +7 XP Speed bonus 1 : 30s remaining
  • Creates MK44 Sentry Gun

Prologue - TCP Timeout fail

  • mission text "Soldier: We need to move on to the next objective."
  • −12 XP Sentry guns not placed in time.

Acquire Sensor player action

  • Fires when inventory changes, once armed
  • ping "Tower"

Place Sensor success

  • Fires when inventory changes, once armed
  • mission text "Soldier: Sensor set."
  • message "You need to be closer to a tower."
  • message "You need to land to use this item."
  • +25 XP All sensors placed.
  • +15 XP Speed bonus 2 : 1 min 30 remaining
  • +7 XP Speed bonus 1 : 45s remaining

Sensors Timeout fail

  • mission text "Soldier: We need to move on to the next objective."
  • −12 XP Sensors not placed in time.

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.