Triggers /

DNH - LZ marked

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 2 triggers· up to 15 XP
How the script runs it The chain of 2 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

DNH Mission 2 fail

  • mission text "Ravensword: Outlaw 6, we have procured some special equipment to aid you. Mark 3 locations for air drop."
  • mission text "Outlaw 6: I knew they wouldn't let us down. Get to those LZs and grab that supplies, men!"
  • ping "Mark LZ"
  • objective "Secure LZs for Equipment Resupply"
  • objective "Ravensword has procured special equipment for us. Mark 3 LZs for air drop and obtain the equipment."
  • −5 XP LZs not secured in time

DNH Enter LZ success

  • Fires when unit enters LZ Eagles, or unit enters LZ Lions, or unit enters LZ Nightstalker, or unit enters LZ Predator, or unit enters LZ Wolverine, once armed
  • mission text "Ravensword: Air drop inbound."
  • +15 XP LZ marked
  • Places LZ Eagles, LZ Lions, LZ Nightstalker, LZ Predator, LZ Wolverine

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.