Triggers /

Target Located

  • region the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 10 triggers· up to 35 XP
Armed by Ch3b Heliport,DS Dialog Button (dialog button clicked),DS Key Card
Units in play Sentryguns Combat Walker
How the script runs it The chain of 10 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Ch3b Mission 2 other

Ch3b Dark Sky other

  • mission text "Outlaw 6: Ravensword, we are still understrength. What assets are available?"
  • mission text "Ravensword: All our armor assets are stretched to their limits. Air assets will get to you when they can."
  • mission text "Outlaw 6: This is a Tier 1 hot spot - we simply do not have the firepower to retake this AO."
  • mission text "Ravensword: Just get it done. Out."
  • mission text "Unknown: Looks like you could use some assistance, soldiers."
  • mission text "Outlaw 6: Identify yourself."
  • mission text "Unknown: This is Dark Sky. We've been watching you since yesterday. You and your men don't stand a chance against what is coming - at least, not alone."
  • mission text "Outlaw 6: We appreciate the help, but we have nothing for you. If you want to help us, don't expect any kind of compensation in return. We're sucked dry as it is."
  • mission text "Dark Sky: We don't want your money. Just access to the RA facility in your AO."
  • mission text "Outlaw 6: We have no jurisdiction over private sector facilities."
  • mission text "Dark Sky: You don't have to enter yourself. Just help us locate a simple key card. We'll do the rest. Higher command doesn't even need to know about it."
  • mission text "Outlaw 6: Outlaws, this is too big of a decision for me to order you to do. I cannot force you to sacrifice your own integrity. I'll leave it up to you."

DS Vote End called

  • Runs when another trigger calls it

Help DS other

  • mission text "Outlaw 6: Looks like the majority of you want to help Dark Sky. Their aid will be greatly appreciated...I just hope they have good intentions."
  • mission text "Dark Sky: Only 1 man in this area had the key to the RA Facility's gate. During the evacuation, he never left the AO."
  • mission text "Dark Sky: First, we need you to search all the homes in Thalim that employees lived in. They may have left behind a personnel record indicating where he lives."
  • ping "Possible Employee Home"
  • objective "Search The Thalim Homes"
  • objective "Only one man has access to the RA Facility, and he never left the AO. He is almost guaranteed dead, but his location is unknown. Search the homes in Thalim that employees lived in to find any clues to his location."
  • Creates Combat Walker,Combat Walker,Combat Walker
  • Places Motorpool1, Motorpool2, Motorpool4, DS Search1, DS Search2, DS Search3, DS Search4, DS Search5

Thalim Approach Building success

  • Fires when unit enters DS Search1, or unit enters DS Search2, or unit enters DS Search3, or unit enters DS Search4, or unit enters DS Search5, once armed
  • mission text "Soldier: I found a PERSTAT, this should show us where he is."
  • mission text "Soldier: Nothing here. Keep moving."
  • +35 XP Target Located
  • Places DS Search1, DS Search2, DS Search3, DS Search4, DS Search5

DS KECs success

  • mission text "Dark Sky: Before my warriors arrive, we need to get some real metal on the battlefield. To the Northwest is an abandoned JSS from the initial outbreak. There, they have 3 combat walkers."
  • mission text "Dark Sky: They have been inoperable and unused for some time, and their Kinetic Energy Capacitors have been removed. You need to obtain 3 KECs to get them up and running again."
  • mission text "Outlaw 6: But none of my men have been trained to operate them."
  • mission text "Dark Sky: Don't worry, mine have."
  • mission text "Outlaw 6: This just keeps getting better and better. Get moving outlaws, those combat walkers will be a huge force multiplier."
  • mission text "Soldier: I just hope they don't turn them against us..."
  • objective "Find 3 KECs"
  • objective "Before the combat walkers can be used again, they require new Kinetic Energy Capacitors. Find them around the AO."
  • ping "Search for KEC"
  • objective "Find KECs"
  • +15 XP KEC found
  • Creates KEC
  • Places KEC Search1, KEC Search2, KEC Search3, Silo07, KEC search4, Tower5

DS Operators success

  • mission text "Dark Sky: My scouts report a large force of tier 1 hostiles moving towards our AO. I've got a little surprise for them."
  • mission text "Dark Sky: I've got a bio-resonator that will destroy any undead within 2 kilometers. The problem is it needs a large antennae medium. Balaad has a perfect one. We'll make our stand there."
  • mission text "Dark Sky: 3 of my operators will arrive from the south. Protect them until they reach the combat walkers."
  • objective "Escort Operators"
  • objective "3 Dark Sky operators will approach from the south and move up to the combat walkers. Provide security for them as they move."
  • Pings the map ×2
  • +20 XP Combat Walker online
  • Creates Combat Engineer
  • Places Motorpool1, Motorpool2, Motorpool4, Guslani Guard3, Guslani Guard4, Hill1, Guslani Guard1, Guslani Guard2, KEC Search2, Exit5, Exit3

Do Not Help DS fail

  • mission text "Outlaw 6: We can't take the risk of helping Dark Sky. We have no idea what their intentions are. We're doing this on our own."
  • mission text "Outlaw 6: If we're going to retake this AO, we first need to destroy any Sanies that have infested the area."
  • mission text "Outlaw 6: The only way to destroy them is with satchel charges. Plant 1 satchel charge near each sanies."
  • ping "Satchel Charges"
  • ping "Sanies"
  • objective "Destroy Sanies with Satchel Charges"
  • objective "Sanies, a large infection that springs up around tier 1 hot spots, have infested this AO. In order to cleanse this area they must first be destroyed. Plant a satchel charge at each Sanies in order to destroy them."
  • −5 XP Sanies not destroyed in time
  • Creates X-443 Bradley,M-ATV,M-ATV,Satchel Charge,<c val="FF0000">Sanies</c>
  • Places Motorpool3, Motorpool2, Motorpool4, Crops1, TCP02, Sniper 06, Sanies1, Sanies2, Airport Guard3

DNH Place Satchel success

  • Fires when inventory changes, once armed
  • mission text "Soldier: Satchel charge placed. Get out of there."
  • ping "Satchel Primed"
  • message "You need to be closer to a sanies."
  • +30 XP Sanies destroyed

DNH Mission 4 success

  • mission text "Outlaw 6: ISR reports a large force of tier 1s moving towards our AO. We'll make our stand in the northwest Highlands."
  • mission text "Ravensword: We have scrounged 3 vehicle drivers for the motorpool in the northwest. The vehicles have been offline for years, but they should still pack a punch."
  • mission text "Ravensword: They will approach from the south. Protect them in their movement north."
  • objective "Escort Drivers"
  • objective "3 vehicle drivers will move in from the south and take control of the vehicles in the motorpool. Escort them safely."
  • Pings the map
  • +18 XP Vehicle online
  • Creates Combat Engineer
  • Places Motorpool3, Motorpool2, Motorpool4, Highland Guard1, Highland Guard2, Highland Guard3, Highland Guard4, Exit3

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.