Triggers /

DS - Resonator

  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 3 triggers· up to 250 XP
Armed by DS Operators
Units in play Bioreso
How the script runs it The chain of 3 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

DS Last Stand other

  • mission text "Dark Sky: Okay, the resonator is set and charging up. Protect it until it's ready. They'll be drawn to it."
  • objective "Protect the Bio-Resonator"
  • objective "Dark Sky is using a bio-resonator to cleanse the AO. The undead are drawn to it, and it must be protected until it is fully charged."
  • Pings the map
  • Creates Bio-Resonator

DS Resonator Destroyed fail

  • Fires when a unit dies, once armed
  • mission text "Dark Sky: Run ! It's gonna blow ! What have you done !?"
  • −5 XP Bio-Resonator destroyed

DS Resonator Charged success

  • Runs when another trigger calls it
  • +250 XP Bio-Resonator defended

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.