Triggers /

Generators

  • pre-placed unit

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 4 triggers· up to 50 XP
Units in play Generators
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

OP Generators scheduled

  • Fires when at 7:00 game time
  • message "Ravensword: There are 3 generators in your AO. They are slowly losing power due to an unknown cause, and the entire AO could lose power in a few days if this is not remedied. Eliminate the problem and repower the generators."
  • objective "Power Generators"
  • objective "For an unknown reason, 3 generators in the AO have begun to lose power. Eliminate the source and repower the generators, or the AO will lose power in a few days. -Power up a generator with your suit by approaching it."
  • ping "Generator"
  • Creates Eel

Approach Generator other

  • Fires when unit range, or unit range, or unit range, once armed
  • message "Soldier : Eels have been sucking energy from the generators ! Kill them and restore power to the generators before they reproduce any more !"
  • Pings the map

Generator Powered success

  • Fires when every 0:01, once armed
  • message "Generator powered."
  • +50 XP Generators powered
  • +15 XP Generator powered

Generators Periodic Search loop

  • Fires when every 0:01, once armed

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.