Triggers /

Medical Engine activated

  • region the script names
  • point the script names
  • pre-placed unit
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 12 triggers· up to 10 XP
Armed by Player Leaves Game (player left),Player Leaves Game Control Beginning
Waits for Set Modifiers to set mode_sushis
Units in play Wmk-72 RTo 3 Wmk-72 RTo 3 Player Heroes Sushiwoman Medical bot Medical Bot Rescuescientist Scientist Dead Hero Indicator Dead Hero Indicator Predators Predator
How the script runs it The chain of 12 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Use Wmk-72 RTo 3 player action

  • Fires when inventory changes
  • over the unit "Wmk-72 RTo 3: Initializing."
  • over the unit "Wmk-72 RTo 3: No target found. Standby."
  • over the unit "Medical Bot : Target acquired. Initializing..."
  • over the unit "Medical Bot : Restructuration complete."
  • over the unit "Medical Bot : WARNING ! Self status : unstable, error #21M547."
  • over the unit "Medical Bot : Error - inaccessible target"
  • Creates Wmk-72 RTo 3,Wmk-72 RTo 3

Ini Sushis scheduled

  • Fires when at 1:40 game time
  • message "[Allies] : Guys, I don't feel very fine."
  • message "[Allies] : I wonder if these sushis were not outdated."
  • message "[Allies] : I don't know why, but I am very thursty."
  • message "[Allies] : If you look for me, I go to the river."
  • message "[Allies] : I think that my legs were longer yesterday."
  • message "[Allies] : What ? My skin is blue ?"
  • message "[Allies] : The sun is so hot today. Anybody has some water to spare ?"
  • message "[Allies] : Oh this weather is dry like hell !..."

Sushi - Infection Done player action

  • Fires when a behavior changes

Sushis Eaten player action

  • Fires when a behavior changes

Rescue Escort enter region

  • Fires when unit enters DS Search3, once armed
  • mission text "Scientist : So you finally need my help. I had prefered to never go back in these installations."
  • mission text "Scientist : Well, you secure the way, then I activate the medical engine."
  • objective "Escort the scientist"
  • objective "Escort the RA scientist to the Facility. If he dies, he won't help you with the medical engine."
  • ping "RA Scientist"
  • Creates Scientist
  • Places DS Search3

Rescue Escort Route Loop success

  • Fires when every 0:01, once armed
  • mission text "Scientist : The medical engine is operationnal. I initialize it."
  • mission text "Scientist : Take this bot. It can reanimate someone. I'm out, good luck."
  • +10 XP Medical Engine activated.
  • Creates Medical Bot Item

Rescue Scientist Dead fail

  • Fires when a unit dies, once armed
  • −12 XP Scientist dead.

Rescue Scientist Idle loop

  • Fires when every 0:05, once armed

Use Medical Bot player action

  • Fires when inventory changes
  • over the unit "Medical Bot : Scanning for destructurated subjects."
  • over the unit "Medical Bot: No target found. Standby."
  • over the unit "Medical Bot: Target acquired. Initializing recursive restructuring."
  • over the unit "Medical Bot : Restructuration complete."
  • over the unit "Medical Bot : WARNING ! Self status : unstable, error #21M547."
  • over the unit "Medical Bot : Error - inaccessible target"
  • message "Your corpse has been moved to the airport."
  • Creates Medical Bot,Medical Bot Item
  • Places Airport Guard2

Hero Gain Level player action

  • Fires when hero levels up

Hero Death unit dies

  • Fires when a unit dies
  • message "has killed himself."
  • message "has been killed by ( )"
  • message "Martial sanctions have been applied. The suit of the concerned soldier has been shut down."
  • message "has been killed in action."
  • Creates Dead Hero Indicator,Dead Hero Indicator

Pick Up Player Dropped Mag player action

  • Fires when inventory changes

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.