Triggers /

P - Ghost Convoy

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 4 triggers· up to 30 XP
Waits for Convoy Loop (every 0:04) to set convoyfinal,Refugee Convoy Loop (every 0:04) to set convoyfinal,P Convoy Raid Loop (every 0:04) to set convoyfinal
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

P Ghost Convoy Loop loop

  • Fires when every 0:04, once armed

P Ghost Convoy Leave fail

  • Fires when unit enters Exit1, or unit enters Exit2, or unit enters Exit3, or unit enters Exit4, once armed
  • +25 XP Successful vehicle exfil
  • +30 XP Combat Walker online
  • −20 XP Combat engineers KIA
  • Places Exit1, Exit2, Exit3, Exit4

P Ghost Convoy Contact other

  • Fires when unit attacked, once armed

P Ghost Convoy Dies fail

  • Fires when a unit dies, once armed
  • +30 XP Combat Walker online
  • −10 XP Vehicle destroyed
  • −20 XP Combat engineers KIA

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.