Triggers /

Tychus

  • region the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 2 triggers· up to 20 XP
How the script runs it The chain of 2 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Tychus - Ini success

  • Fires when at 3:20 game time
  • message "Tychus Findlay: I need a whiskey.... Or something stronger."
  • +20 XP Tychus Findlay stopped
  • Creates Tychus Findlay,Tychus Findlay
  • Places Exit1, Patrol Spawn 1, Thalim

Tychus - Grenade other

  • Fires when a unit is damaged, once armed

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.