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Recruit published Orbital FSS guide As a disclaimer there is usually one or two t3 clearing classes chosen, so I tend to lean towards orbital FSS most of the time. With that out of the way, lets…
SunWokung on The Combat Engineer, played guide Nice. Mentioning the SFAAT.
KanaxStratz on The Combat Engineer, played guide I've done some changes I hope it answers your points 😀
KanaxStratz updated The Combat Engineer, played guide The Combat Engineer's game, top to bottom. One class has a machine to feed and caves to shut, and both are places on the map, so start with the map.
SunWokung on The Combat Engineer, played guide I would add a suggestion 1. In begining there is possibility by making a detour to Balaad for lots of scrap, then out of Balaad from south…
KanaxStratz on Guide from someone who reached max pilot rank on this guide Great guide ! I haven't played Aligator so far but knowing each role like this is very insightful
vverbov published Guide from someone who reached max pilot rank on this guide First up, and most unique thing about this class, is that you're flying. You cannot pick up items from the ground unless you land, but you can ask your…
KanaxStratz on The Assault Engineer, played guide I've added it 👍
KanaxStratz updated The Assault Engineer, played guide The Assault Engineer's game, top to bottom. One class comes with a mech, and the mech is most of the class. The rest is keeping every other machine on the…
SunWokung on The Assault Engineer, played guide I would add for a better beginning in most a lot of cases. It is a good practice to get 2 points into "Mecha Skill", so you could fire miss…
KanaxStratz on AMX S-880 class Really love SiegeTank , SiegeMode2 and shooting on all the map is pretty fun
KanaxStratz published The Sushiwoman, played guide The Sushiwoman's game, top to bottom. She is what a CombatMedic turns into when the Sushis modifier gets to her; every other class turns into a Sushiman…
KanaxStratz published The Sushiman, played guide The Sushiman is not picked at the start. Under the Sushis modifier, on Recruit to Nightmare, the script turns one or more players into it a few minutes in.…
KanaxStratz published The Squad Designated Marksman, played guide The Squad Designated Marksman's game, top to bottom. One rifle, 190 to 210 a shot at range 22, a toggle that fires it up to 3.5 times faster while you stand…
KanaxStratz published The Sniper, played guide The Sniper's game, top to bottom. On your feet you hold an SMG with 10 range. The rifle, the special rounds and the height bonus exist only while you are…
KanaxStratz published The AMX S-880, played guide The AMX S-880's game, top to bottom. One class is the vehicle itself: 1,100 life, 4 armor, 300 energy, and a second mode that trades moving for range and…
KanaxStratz published The SFAAT, played guide The SFAAT's game, top to bottom. The class is a shotgun and up to 4 Local Nationals, soldiers called in from the map's edge and commanded like your own units.…
KanaxStratz published The Rjx-73, played guide The Rjx-73's game, top to bottom. A machine that shoots nothing until you hand it a gun, then runs everything, guns included, off one energy bar. The energy…
KanaxStratz published The Rifleman, played guide The Rifleman's game, top to bottom. It has four skills and no vehicle or panel keys. They gate each other: Focus Fire sits behind two of them, the MGL behind…
KanaxStratz published The Reaper, played guide One per game, enlisted at 95,000 XP or warrant officer at 65,000, no commissioned track. The plasma rifle never jams. The grenade burns the ground. The suit,…
KanaxStratz published The Prototype, played guide The Prototype's game, top to bottom. One class runs on three stances, one at a time, and three of its abilities are unlocked by holding two of them. The rifle…
KanaxStratz published The Platoon Leader, played guide The Platoon Leader's game, top to bottom. One per game, on the Commissioned Officer track only, and most of what the class does lands on other players: an…
KanaxStratz published The Phoenix Medic, played guide The Phoenix Medic's game, top to bottom. The map calls her an improvement of the Combat Medic, and she plays like one with a shotgun: the same drugs, the same…
KanaxStratz published The APC, played guide The APC's game, top to bottom. One class carries people. 1,000 life, 250 energy back at 1.8 a second, 6 item slots, a hold that heals whoever rides in it, and…
KanaxStratz published The Javelin Gunner, played guide The Javelin Gunner's game, top to bottom. The damage is two rockets paid in energy, the rifle is for what the rockets miss, and from Javelin Skills 2 the…
KanaxStratz published The Grenadier, played guide The Grenadier carries an XRGL40 grenade launcher with a 6-round drum on top of an MP5. The launcher is what the class is about: the rounds it holds, and the…
KanaxStratz published The Ghost, played guide The Ghost's game, top to bottom. One per game, warrant officers only. It shoots a plasma rifle whose every shot splashes, and it fades from sight on its own a…
KanaxStratz published The FP-500 Combat Walker, played guide The Combat Walker's game, top to bottom. One class arrives as a machine with a 200-round drum that takes 20 seconds to change. Warrant Officer track only, one…
KanaxStratz published The Flamethrower, played guide The Flamethrower's game, top to bottom. One class runs on fuel instead of magazines: 700 of it at the drop, one per flame, and every flame that lands leaves a…
KanaxStratz published The Fire Support Specialist, played guide The Fire Support Specialist's game, top to bottom. It spends a pool of artillery shells the whole team shares, on a delay only it can shorten, and higher up…