Triggers /

Darreus

  • route, in order
  • point the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 3 triggers· up to 38 XP
Units in play Darreus Darreus
How the script runs it The chain of 3 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

March of the Dead scheduled

  • Fires when at 18:00 game time
  • objective "Destroy Darreus"
  • objective "Darreus is moving through the country, destroying everything in his path. Kill him before he leaves your AO to end his march of destruction."
  • ping "Darreus"
  • message "Ravensword: A darreus will pass through your AO. He is cutting a swath of destruction across the land. Stop him before he leaves your AO."
  • message "Soldier: He will not leave this AO alive."
  • Creates Darreus
  • Places West

Darreus Loop success

  • Fires when every 0:05, once armed
  • message "Soldier : The coward ran ! We almost had him."
  • message "Soldier : Darreus has left the AO but not un-injured. Hopefully someone will put an end to his rampage soon."
  • message "Soldier : Darreus has left the AO barely scratched. He will destroy many more lives before he is finally stopped."
  • message "Soldier : Darreus has left the AO unhindered. He will move on to destroy many more lives."
  • +20 XP Darreus less than 10% life
  • +10 XP Darreus less than 33% life
  • +5 XP Darreus less than 66% life
  • Creates Eel,Charger,Crab,Hunter

Darreus Dies success

  • Fires when a unit dies, once armed
  • message "Soldier : Darreus will not destroy any more lives."
  • +38 XP Darreus killed

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.