Triggers /

DNH - Air threat destroyed

  • region the script names
  • unit the script creates here, by its icon when it has one

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mission 1 trigger· up to 35 XP
Armed by DNH Mission 2
How the script runs it The chain of 1 trigger Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

DNH Mission 3 success

  • mission text "Ravensword: Outlaw 6, air assets are on the way. However, they cannot support you until all air threats are destroyed. There are 2 main aerial threats in your AO. Destroy them."
  • objective "Destroy Air Threats"
  • objective "There are 2 main aerial threats that are stopping all air traffic in your AO. Destroy them to free up your air space for air support."
  • ping "Air threat"
  • mission text "Ravensword: Air space is clear. CAS authorized."
  • mission text "LLDR has been air dropped."
  • ping "LLDR"
  • +35 XP Air threat destroyed
  • +27 XP Air threat destroyed
  • Creates Gargoyle,Immussilus,Shredder,Metasis
  • Places West, Weapon Cache Spawn1, Weapon Cache Spawn2, Motorpool1

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.