Triggers /

MULE

  • region the script names

Regions and points are the ones the triggers name; units are the map's own placed objects. All read from the map file. Point at a marker for what it is. Drag to pan, scroll or double-click to zoom.

mechanic 4 triggers
Armed by Engineers - Ini City Guard (a Combat Engineer is picked)
Waits for Remove Debris (at 2:00 game time) to set mULEinitialized
Units in play MULE MULE City Guard 3.0 City Guard 3.0
How the script runs it The chain of 4 triggers Which arms which, what loops, what pays and what shuts down, on a canvas of its own.
Trigger by trigger

Engineers - Select the MULE player action

  • Fires when the unit is selected, once armed

Engineers - Unselect the Mule player action

  • Fires when the unit is deselected, once armed

Engineers - Activate the MULE player action

  • Fires when Activate is used, once armed
  • over the unit "Sending orbital scan request..."
  • over the unit "Answer received - target acquired..."
  • over the unit "Beginning extraction..."
  • over the unit "Mission done - home coordinates targeted..."
  • Creates Scraps
  • Places Thalim, MULE spawn

Engineers - Deactivate the MULE enter region

  • Fires when unit enters MULE spawn, once armed
  • Places MULE spawn

Read from the map's trigger script. How the triggers were grouped and typed is written in the extractor; a grouping that reads wrong is worth saying so. Every named region of the AO is on the Map.