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Abilities

11B - Rifleman

MOS: 11B (Infantry) Role: Rifleman Enlisted - Warrant Officer - Comissionned Officer The infantry rifleman is a versatile soldier on the battlefield. His duties range from simple security to basic reconnaissance. Abilities: -Soldier Skills -Marksmanship -Frag Grenade -Rifleman Skills

Cooldown 1 s shared
Charges 12
Spawns Rifleman sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +15% dmg (Ranged), attack speed ×1.08, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

68W - Combat Medic

MOS: 68W (Healthcare Specialist) Role : Medic Enlisted - Warrant Officer - Comissionned Officer The Health Care Specialist is primarily responsible for providing emergency medical treatment, limited primary care and health protection and evacuation from a point of injury or illness. Health Care Specialists are often called "combat medics" in the Army, because some Soldiers in this MOS are assigned to deploy with Army combat units, and provide emergency medical treatment directly on the battlefield. Other Heath Care Specialists are assigned to military hospitals and clinics to assist doctors and nurses with the health care needs of patients. Abilities: -Soldier Skills -First Aid -Augmentation -Revive

Cooldown 1 s shared
Charges 12
Spawns CombatMedic sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +5 mechanical, +8 dexterity, weapon range +2, -11% dmg (Ranged), +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

11B - Automatic Rifleman

MOS: 11B (Infantry) Role: Automatic Rifleman Enlisted - Warrant Officer - Comissionned Officer The automatic rifleman provides fire support through the tactical use of his machine gun. ARs are an important part of a squad, providing the base of fire to allow his squad breathing room to maneuver. Abilities: -Soldier Skills -Marksmanship -Suppressive Fire -Belt Linking

Cooldown 1 s shared
Charges 12
Spawns AutomaticRifleman sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, MG Burst Pause on the target: attack speed ×0.01 for 1.2 s, MG Burst Upgrade Pause on the target: attack speed ×0.01 for 1.05 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

11B - SFAAT

MOS: 11B (Infantry) Role: SFAAT Enlisted - Warrant Officer - Comissionned Officer The Security Force Assistance Advisory Teams were created so the experienced Regular Army soldiers can train indigenous forces on a large-scale. Today, the SFAATs are deployed to improve local security in the event of an outbreak. Abilities: -Soldier Skills -Marksmanship -Leadership -Training

Cooldown 1 s shared
Charges 12
Spawns SFAAT sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

74D - Flamethrower

MOS: 74D (CBRN) Role: Flamethrower Enlisted - Warrant Officer - Comissionned Officer The flamethrowers were reintroduced during the initial outbreaks after their proven effectiveness in combat. The ethics were pushed aside since the afflicted generally do not feel pain. Abilities: -Fuel Discharge -Plasma Shield -Graviton Charge -Napalm

Cooldown 1 s shared
Charges 12
Spawns Flamethrower sight 15, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

11B - Squad Designated Marksman

MOS 11B (Infantry) Role: Squad Designated Marksman Enlisted SDMs are hand picked soldiers with excellent performance in marksmanship. They are usually issued special optics or long-range rifles for overwatch. Abilities: -Soldier Skills -Marksmanship -Rapid Fire -Marksman Skills -Monomolecular Wire

Cooldown 1 s shared
Charges 12
Spawns Squad Designated Marksman sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, Opportuned Shot Bonus on the target: attack speed ×2 for 1.2 s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

11A - Platoon Leader

MOS: 11A (Infantry) Role: Platoon Leader Comissionned Officer Platoon leaders are typically lieutenants. Their job is to make tactical decisions and coordinate their platoon. They range from OCS graduates to former NCOs, and typically have a lot of "theoretical" knowledge, whereas a platoon sergeant would have more wisdom and experience. Abilities: -Soldier Skills -Marksmansip -Plasma Grenade -Leadership Skills

Cooldown 1 s shared
Charges 12
Spawns Platoon Leader sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

11B - Javelin Gunner

MOS: 11B (Infantry) Role: Javelin Gunner Enlisted - Warrant Officer - Comissionned Officer Javelin Gunners are designated within the platoon and have recieved special training with the Javelin. Abilities: -Soldier Skills -Javelin Skills -AT Rocket -HE Rocket

Cooldown 1 s shared
Charges 12
Spawns Javelin Gunner sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

12B - Combat Engineer

MOS: 12B (infantry) Role : Combat Engineer Enlisted - Warrant Officer - Comissionned Officer Combat Engineers recieve a year-long special training for constructing battlefield essential infrastructure (bridges, ramps, etc.), obstacle creation and placement, and demolitions in an innovative field environment. Abilities: -Soldier Skills -Cluster Rockets -Security -Engineering Skills

Cooldown 1 s shared
Charges 12
Spawns Combat Engineer sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

18G - Ghost

MOS: 18G (stealth infantry) Role : Ghost Warrant Officer Ghosts were newly introducted to the US Military upon the field application of meta-flex, rendering personnel and equipment invisible. Ghosts are a highly-rounded type of SOF used for long range surveillance and reconnaissance in extremely hostile territory and ambushing unsuspecting adversaries. Abilities: - Plasma Grenade - Marksmanship - Ghost Skills - Combat Enhancements

Cooldown 1 s shared
Charges 12
Spawns Ghost sight 15, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +0.4 life regen, +60 life, move speed +0.15, detects hidden units within 15, cloak, detects hidden units within 0.5, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

13F - Fire Support Specialist

MOS: 13F (infantry) Role : Fire Support Specialist Enlisted - Comissionned Officer Fire Support Specialists recieve specialized training in AIT about calling for fire. Later, they learn about other, specialized forms of Indirect Fire (IDF), Orbital Fire Support (OFS) and air support. Abilities: -Soldier Skills -Call for Fire -Joint Fires Observer -Indirect Fire Support

Cooldown 1 s shared
Charges 12
Spawns Fire Support Specialist sight 15, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

18O - Cyborg

MOS: 18O (infantry) Role: Cyborg Enlisted - Warrant Officer - Comissionned Officer Cyborgs are a new addition to the military. They are integrated with their suit technology, giving them super-human capabilities. Becoming a Cyborg is a commitment - only the most dedicated of Special Forces candidates are offered the opportunity to permanently change their bodies for the warfighting cause. Abilities : - Cluster Rockets - Suppressive Fire - Strength - Stealth - Agility

Charges 12
Spawns Cyborg sight 15, MG Burst Pause on the target: attack speed ×0.01 for 1.2 s, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 1.4s, Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 0.4s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

18P - Prototype

MOS: 18P (infantry) Role: Prototype Enlisted - Warrant Officer - Comissionned Officer Prototypes are an experimental addition to the military. They are designed to allow to a squad to survive in extreme conditions. Abilities: - Critical Targetting - Kinetic wave - Titanium Skeleton - Optimized Capacitors - Cybernetics

Charges 12
Spawns Prototype sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 1.4s, Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 0.4s, detects hidden units within 19, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

FP-500 Combat Walker

MOS: FP-500 (mechanized Infantry) Role: Combat Walker Warrant Officer In the years 2137, the commander Ravensword secretly sends an encrypted message to the Top secret corporation NGT-X which is in develop of new weapons and machines for the coming outwar with the umbrella corporation. After 12 years of working, the first Combat Walker was born ! Named the FP-500 Walker for his fire power. Abilities: - Chassis - Marksmanship - Main Weaponry - Rockets - IEM Rockets

Cooldown 1 s shared
Charges 12
Spawns FP-500 Combat Walker sight 22, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, +50 life, armor +4, +100 life, +3 life regen, armor +8, +150 life, armor +12, +200 life, armor +16, weapon range +1.5, weapon range +3, weapon range +4.5, weapon range +6, +2.5 dmg (Ranged), +5 dmg (Ranged), +7.5 dmg (Ranged), +10 dmg (Ranged), move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, energy regen ×0.3, +2 shields regen, +0 life regen, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

FP-500 Combat Walker

MOS: FP-500 (mechanized Infantry) Role: Combat Walker Warrant Officer In the years 2137, the commander Ravensword secretly sends an encrypted message to the Top secret corporation NGT-X which is in develop of new weapons and machines for the coming outwar with the umbrella corporation. After 12 years of working, the first Combat Walker was born ! Named the FP-500 Walker for his fire power. Abilities: - Chassis - Marksmanship - Main Weaponry - Rockets - IEM Rockets

Cooldown 1 s shared
Charges 12
Spawns FP-500 Combat Walker sight 22, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, +50 life, armor +4, +100 life, +3 life regen, armor +8, +150 life, armor +12, +200 life, armor +16, weapon range +1.5, weapon range +3, weapon range +4.5, weapon range +6, +2.5 dmg (Ranged), +5 dmg (Ranged), +7.5 dmg (Ranged), +10 dmg (Ranged), move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, energy regen ×0.3, +2 shields regen, +0 life regen, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

11B - Grenadier

MOS : 11B (infantry) Role: Grenadier Enlisted - Warrant Officer - Comissionned Officer Armed with an MP5 and the XRGL40 multi-shot grenade launcher, this Specialist can eradicate whole groups of undeads in seconds and can provide support to his squad with his special ammunitions. Abilities : - Soldier Skills - Supportive Skills - Offensive 40mm Grenades - Improved ammunition

Cooldown 1 s shared
Charges 12
Spawns Grenadier sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Alligator LK19

MOS: LK19 (air support) Role: Combat Helicopter Enlisted To face the numerous encountered threats with an air approach, the UT Army has developped these fast and agile Helicopters. Abilities: - Equipment - HE Rockets - Napalm Rockets - EMI Plasma Rockets - Nuclear Rocket

Cooldown 1 s shared
Charges 12
Spawns Alligator LK19 sight 25, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, -1 life regen, +2 energy regen, +1 energy regen, +50 energy, +50 life, move speed +0.5, weapon range +2, energy regen ×0.15, move speed +0.2, +0.5 energy regen, resistant, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

11g - Reaper

MOS : 11G (Infantry) Role : Reaper Enlisted - Warrant Officer Reapers are deployed to get additional firepower. They have mobility, a plasma fifle and some explosive abbilities. Abilities: -Soldier Skills -Marksmansip -Plasma Grenade -Power Armor

Cooldown 1 s shared
Charges 12
Spawns Reaper sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1.33 shields regen, +60 shields, +7 dmg (Ranged), armor +8, +1.67 shields regen, +14 dmg (Ranged), move speed +0.06, +2 shields regen, +21 dmg (Ranged), detects hidden units within 15, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

75H - Phoenix Medic

MOS: 68W (Healthcare Specialist) Role : Medic Enlisted - Warrant Officer - Comissionned Officer The Health Care Specialist is primarily responsible for providing emergency medical treatment, limited primary care and health protection and evacuation from a point of injury or illness. Health Care Specialists are often called "combat medics" in the Army, because some Soldiers in this MOS are assigned to deploy with Army combat units, and provide emergency medical treatment directly on the battlefield. Other Heath Care Specialists are assigned to military hospitals and clinics to assist doctors and nurses with the health care needs of patients. Abilities: -Soldier Skills -First Aid -Augmentation -Revive

Cooldown 1 s shared
Charges 12
Spawns Phoenix Medic sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +5 mechanical, detects hidden units within 10, Medical Aura 1 on units within 12: +1 life regen, move speed +0.02 for 1.02 s, Medical Aura 2 on units within 14: +1.8 life regen, move speed +0.04 for 1.02 s, Medical Aura 3 on units within 16: +0.7 life regen, move speed +0.06 for 1.02 s, +1 fitness, +2 fitness, +3 fitness, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

12H - Assault Engineer

MOS: 12H (infantry) Role : Combat Engineer Comissionned Officer Assault Engineers are specialized in mecha repairing/driving. Abilities: -Soldier Skills -Cluster Rockets -Mecha Skills -Engineering Skills

Cooldown 1 s shared
Charges 12
Spawns Assault Engineer sight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

15E - Sniper

MOS 15E (Infantry) Role: Sniper Enlisted - Warrant Officer - Comissionned Officer Snipers generally have specialized training and are equipped with high-precision rifles and high-magnification optics, and often feed information back to their units or command headquarters. Abilities : - Soldier Skills - Marksmanship - Recon Skills - Ammunitions - Precision Shot

Charges 12
Spawns Sniper sight 22, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Rjx-73

MOS: Rjx-73 (cleaner) Role: Cleaner Enlisted Considering its development and building costs, the Rjx-73 is only sent in most threatening situations. It is designed to learn from its environment including other soldiers. Its versatily is really appreciated after evaluation of the situation which can take some time.

Cooldown 1 s shared
Charges 12
Spawns Rjx-73 sight 20, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

AMX S-880

MOS: AMX S-880 (mechanized Infantry) Role: Tactical Tank Warrant Officer AMX S-880 is a testament to the masterful skills of the UT engineers, it boasts a wide range of unique capabilities such as switching to an artillery mode, releasing attraction Horomones and using its main gun and minigun to mow down enemies. The tank is also capable of all terrain movement allowing it to scale cliffs. Johnson (Lead Engineer): Ladies and Gentlemen here stands the Mighty AMX S-880, which will from today on support our soldiers on the front lines.

Cooldown 1 s shared
Charges 12
Spawns AMX S-880 sight 22, move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, +0.5 energy regen, +30 energy, weapon range +2, +1 energy regen, +60 energy, weapon range +4, +1.5 energy regen, +90 energy, weapon range +6, +120 energy, +2 energy regen, weapon range +8, +1 life regen, +55 life, armor +5, +110 life, +2 life regen, armor +10, +165 life, +3 life regen, armor +15, +220 life, +4 life regen, armor +20, 150 dmg, 150 dmg every 0.2s

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Choose APC

MOS: APC (support) Role: Armored Personal Carrier CO 150k After many years of being deployed for civilian evacuation, the lead researcher of the UT Army sought to support the frontline deployed platoons with a special type of Armored Personal Carrier. This idea led to the creation of the Experimental APC, this machine is able to utilize a unique subsystem that was originally implemented in the RJX in order to fully support carrying civilians and injured soldiers. Each soldier and civilian within is healed by a unique healing spray consistent of nanites that are periodically dispersed within. 5 medals required. Abilities: - Deploy - Chassis - Equipment - Boarding

Cooldown 1 s shared
Spawns APC sight 22, +40 life, armor +3, move speed +0.1, +3 life regen, +80 life, armor +6, move speed +0.2, +120 life, armor +9, move speed +0.3, +160 life, armor +12, move speed +0.4, Nanobots Effect on units within 16: +1 life regen for 1.1 s

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Game Start spawns it