MOS: 11B (Infantry) Role: Rifleman
Enlisted - Warrant Officer - Comissionned Officer
The infantry rifleman is a versatile soldier on the battlefield. His duties range from simple security to basic reconnaissance.
Abilities:
-Soldier Skills
-Marksmanship
-Frag Grenade
-Rifleman Skills
Cooldown
1 s shared
Charges
12
Spawns
Riflemansight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +15% dmg (Ranged), attack speed ×1.08, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
68W - Combat Medic
MOS: 68W (Healthcare Specialist) Role : Medic
Enlisted - Warrant Officer - Comissionned Officer
The Health Care Specialist is primarily responsible for providing emergency medical treatment, limited primary care and health protection and evacuation from a point of injury or illness. Health Care Specialists are often called "combat medics" in the Army, because some Soldiers in this MOS are assigned to deploy with Army combat units, and provide emergency medical treatment directly on the battlefield. Other Heath Care Specialists are assigned to military hospitals and clinics to assist doctors and nurses with the health care needs of patients.
Abilities:
-Soldier Skills
-First Aid
-Augmentation
-Revive
Cooldown
1 s shared
Charges
12
Spawns
CombatMedicsight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +5 mechanical, +8 dexterity, weapon range +2, -11% dmg (Ranged), +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
11B - Automatic Rifleman
MOS: 11B (Infantry) Role: Automatic Rifleman
Enlisted - Warrant Officer - Comissionned Officer
The automatic rifleman provides fire support through the tactical use of his machine gun. ARs are an important part of a squad, providing the base of fire to allow his squad breathing room to maneuver.
Abilities:
-Soldier Skills
-Marksmanship
-Suppressive Fire
-Belt Linking
Cooldown
1 s shared
Charges
12
Spawns
AutomaticRiflemansight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, MG Burst Pause on the target: attack speed ×0.01 for 1.2 s, MG Burst Upgrade Pause on the target: attack speed ×0.01 for 1.05 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
11B - SFAAT
MOS: 11B (Infantry) Role: SFAAT
Enlisted - Warrant Officer - Comissionned Officer
The Security Force Assistance Advisory Teams were created so the experienced Regular Army soldiers can train indigenous forces on a large-scale. Today, the SFAATs are deployed to improve local security in the event of an outbreak.
Abilities:
-Soldier Skills
-Marksmanship
-Leadership
-Training
Cooldown
1 s shared
Charges
12
Spawns
SFAATsight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
74D - Flamethrower
MOS: 74D (CBRN) Role: Flamethrower
Enlisted - Warrant Officer - Comissionned Officer
The flamethrowers were reintroduced during the initial outbreaks after their proven effectiveness in combat. The ethics were pushed aside since the afflicted generally do not feel pain.
Abilities:
-Fuel Discharge
-Plasma Shield
-Graviton Charge
-Napalm
Cooldown
1 s shared
Charges
12
Spawns
Flamethrowersight 15, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
11B - Squad Designated Marksman
MOS 11B (Infantry) Role: Squad Designated Marksman
Enlisted
SDMs are hand picked soldiers with excellent performance in marksmanship. They are usually issued special optics or long-range rifles for overwatch.
Abilities:
-Soldier Skills
-Marksmanship
-Rapid Fire
-Marksman Skills
-Monomolecular Wire
Cooldown
1 s shared
Charges
12
Spawns
Squad Designated Marksmansight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, Opportuned Shot Bonus on the target: attack speed ×2 for 1.2 s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
11A - Platoon Leader
MOS: 11A (Infantry) Role: Platoon Leader
Comissionned Officer
Platoon leaders are typically lieutenants. Their job is to make tactical decisions and coordinate their platoon. They range from OCS graduates to former NCOs, and typically have a lot of "theoretical" knowledge, whereas a platoon sergeant would have more wisdom and experience.
Abilities:
-Soldier Skills
-Marksmansip
-Plasma Grenade
-Leadership Skills
Cooldown
1 s shared
Charges
12
Spawns
Platoon Leadersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
11B - Javelin Gunner
MOS: 11B (Infantry) Role: Javelin Gunner
Enlisted - Warrant Officer - Comissionned Officer
Javelin Gunners are designated within the platoon and have recieved special training with the Javelin.
Abilities:
-Soldier Skills
-Javelin Skills
-AT Rocket
-HE Rocket
Cooldown
1 s shared
Charges
12
Spawns
Javelin Gunnersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
12B - Combat Engineer
MOS: 12B (infantry) Role : Combat Engineer
Enlisted - Warrant Officer - Comissionned Officer
Combat Engineers recieve a year-long special training for constructing battlefield essential infrastructure (bridges, ramps, etc.), obstacle creation and placement, and demolitions in an innovative field environment.
Abilities:
-Soldier Skills
-Cluster Rockets
-Security
-Engineering Skills
Cooldown
1 s shared
Charges
12
Spawns
Combat Engineersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
18G - Ghost
MOS: 18G (stealth infantry) Role : Ghost
Warrant Officer
Ghosts were newly introducted to the US Military upon the field application of meta-flex, rendering personnel and equipment invisible. Ghosts are a highly-rounded type of SOF used for long range surveillance and reconnaissance in extremely hostile territory and ambushing unsuspecting adversaries.
Abilities:
- Plasma Grenade
- Marksmanship
- Ghost Skills
- Combat Enhancements
Cooldown
1 s shared
Charges
12
Spawns
Ghostsight 15, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +0.4 life regen, +60 life, move speed +0.15, detects hidden units within 15, cloak, detects hidden units within 0.5, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
13F - Fire Support Specialist
MOS: 13F (infantry) Role : Fire Support Specialist
Enlisted - Comissionned Officer
Fire Support Specialists recieve specialized training in AIT about calling for fire. Later, they learn about other, specialized forms of Indirect Fire (IDF), Orbital Fire Support (OFS) and air support.
Abilities:
-Soldier Skills
-Call for Fire
-Joint Fires Observer
-Indirect Fire Support
Cooldown
1 s shared
Charges
12
Spawns
Fire Support Specialistsight 15, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
18O - Cyborg
MOS: 18O (infantry) Role: Cyborg
Enlisted - Warrant Officer - Comissionned Officer
Cyborgs are a new addition to the military. They are integrated with their suit technology, giving them super-human capabilities. Becoming a Cyborg is a commitment - only the most dedicated of Special Forces candidates are offered the opportunity to permanently change their bodies for the warfighting cause.
Abilities :
- Cluster Rockets
- Suppressive Fire
- Strength
- Stealth
- Agility
Charges
12
Spawns
Cyborgsight 15, MG Burst Pause on the target: attack speed ×0.01 for 1.2 s, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 1.4s, Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 0.4s, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
18P - Prototype
MOS: 18P (infantry) Role: Prototype
Enlisted - Warrant Officer - Comissionned Officer
Prototypes are an experimental addition to the military. They are designed to allow to a squad to survive in extreme conditions.
Abilities:
- Critical Targetting
- Kinetic wave
- Titanium Skeleton
- Optimized Capacitors
- Cybernetics
Charges
12
Spawns
Prototypesight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 1.4s, Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s, 1 dmg every 0.4s, detects hidden units within 19, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
FP-500 Combat Walker
MOS: FP-500 (mechanized Infantry) Role: Combat Walker
Warrant Officer
In the years 2137, the commander Ravensword secretly sends an encrypted message to the Top secret corporation NGT-X which is in develop of new weapons and machines for the coming outwar with the umbrella corporation. After 12 years of working, the first Combat Walker was born ! Named the FP-500 Walker for his fire power.
Abilities:
- Chassis
- Marksmanship
- Main Weaponry
- Rockets
- IEM Rockets
Cooldown
1 s shared
Charges
12
Spawns
FP-500 Combat Walkersight 22, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, +50 life, armor +4, +100 life, +3 life regen, armor +8, +150 life, armor +12, +200 life, armor +16, weapon range +1.5, weapon range +3, weapon range +4.5, weapon range +6, +2.5 dmg (Ranged), +5 dmg (Ranged), +7.5 dmg (Ranged), +10 dmg (Ranged), move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, energy regen ×0.3, +2 shields regen, +0 life regen, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
FP-500 Combat Walker
MOS: FP-500 (mechanized Infantry) Role: Combat Walker
Warrant Officer
In the years 2137, the commander Ravensword secretly sends an encrypted message to the Top secret corporation NGT-X which is in develop of new weapons and machines for the coming outwar with the umbrella corporation. After 12 years of working, the first Combat Walker was born ! Named the FP-500 Walker for his fire power.
Abilities:
- Chassis
- Marksmanship
- Main Weaponry
- Rockets
- IEM Rockets
Cooldown
1 s shared
Charges
12
Spawns
FP-500 Combat Walkersight 22, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, +50 life, armor +4, +100 life, +3 life regen, armor +8, +150 life, armor +12, +200 life, armor +16, weapon range +1.5, weapon range +3, weapon range +4.5, weapon range +6, +2.5 dmg (Ranged), +5 dmg (Ranged), +7.5 dmg (Ranged), +10 dmg (Ranged), move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, energy regen ×0.3, +2 shields regen, +0 life regen, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
11B - Grenadier
MOS : 11B (infantry) Role: Grenadier
Enlisted - Warrant Officer - Comissionned Officer
Armed with an MP5 and the XRGL40 multi-shot grenade launcher, this Specialist can eradicate whole groups of undeads in seconds and can provide support to his squad with his special ammunitions.
Abilities :
- Soldier Skills
- Supportive Skills
- Offensive 40mm Grenades
- Improved ammunition
Cooldown
1 s shared
Charges
12
Spawns
Grenadiersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Alligator LK19
MOS: LK19 (air support) Role: Combat Helicopter
Enlisted
To face the numerous encountered threats with an air approach, the UT Army has developped these fast and agile Helicopters.
Abilities:
- Equipment
- HE Rockets
- Napalm Rockets
- EMI Plasma Rockets
- Nuclear Rocket
Cooldown
1 s shared
Charges
12
Spawns
Alligator LK19sight 25, Dual Miniguns Burst Pause on the target: attack speed ×0.01 for 1 s, Dual Miniguns Hellfire Burst Pause on the target: attack speed ×0.01 for 0.5 s, -1 life regen, +2 energy regen, +1 energy regen, +50 energy, +50 life, move speed +0.5, weapon range +2, energy regen ×0.15, move speed +0.2, +0.5 energy regen, resistant, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
11g - Reaper
MOS : 11G (Infantry)
Role : Reaper
Enlisted - Warrant Officer
Reapers are deployed to get additional firepower. They have mobility, a plasma fifle and some explosive abbilities.
Abilities:
-Soldier Skills
-Marksmansip
-Plasma Grenade
-Power Armor
Cooldown
1 s shared
Charges
12
Spawns
Reapersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1.33 shields regen, +60 shields, +7 dmg (Ranged), armor +8, +1.67 shields regen, +14 dmg (Ranged), move speed +0.06, +2 shields regen, +21 dmg (Ranged), detects hidden units within 15, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
75H - Phoenix Medic
MOS: 68W (Healthcare Specialist) Role : Medic
Enlisted - Warrant Officer - Comissionned Officer
The Health Care Specialist is primarily responsible for providing emergency medical treatment, limited primary care and health protection and evacuation from a point of injury or illness. Health Care Specialists are often called "combat medics" in the Army, because some Soldiers in this MOS are assigned to deploy with Army combat units, and provide emergency medical treatment directly on the battlefield. Other Heath Care Specialists are assigned to military hospitals and clinics to assist doctors and nurses with the health care needs of patients.
Abilities:
-Soldier Skills
-First Aid
-Augmentation
-Revive
Cooldown
1 s shared
Charges
12
Spawns
Phoenix Medicsight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +1 mechanical, +2 mechanical, +3 mechanical, +4 mechanical, +5 mechanical, detects hidden units within 10, Medical Aura 1 on units within 12: +1 life regen, move speed +0.02 for 1.02 s, Medical Aura 2 on units within 14: +1.8 life regen, move speed +0.04 for 1.02 s, Medical Aura 3 on units within 16: +0.7 life regen, move speed +0.06 for 1.02 s, +1 fitness, +2 fitness, +3 fitness, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
12H - Assault Engineer
MOS: 12H (infantry) Role : Combat Engineer
Comissionned Officer
Assault Engineers are specialized in mecha repairing/driving.
Abilities:
-Soldier Skills
-Cluster Rockets
-Mecha Skills
-Engineering Skills
Cooldown
1 s shared
Charges
12
Spawns
Assault Engineersight 15, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +8 dexterity, weapon range +2, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
15E - Sniper
MOS 15E (Infantry) Role: Sniper
Enlisted - Warrant Officer - Comissionned Officer
Snipers generally have specialized training and are equipped with high-precision rifles and high-magnification optics, and often feed information back to their units or command headquarters.
Abilities :
- Soldier Skills
- Marksmanship
- Recon Skills
- Ammunitions
- Precision Shot
Charges
12
Spawns
Snipersight 22, 1 dmg every 1.5s, Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s, +4 dexterity, weapon range +1, +8 dexterity, weapon range +2, +12 dexterity, weapon range +3, +16 dexterity, weapon range +4, +2 fitness, mechanical, dexterity, +4 fitness, mechanical, dexterity, +6 fitness, mechanical, dexterity, move speed +0.1, +8 fitness, mechanical, dexterity, +0.01 life regen, +8 life, +1% dmg (Spell), +2% dmg (Melee), +2% dmg (Ranged), attack speed ×1.01, +0.02 energy regen, +15 energy, +1 dexterity, fitness, mechanical
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Rjx-73
MOS: Rjx-73 (cleaner) Role: Cleaner
Enlisted
Considering its development and building costs, the Rjx-73 is only sent in most threatening situations. It is designed to learn from its environment including other soldiers. Its versatily is really appreciated after evaluation of the situation which can take some time.
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
AMX S-880
MOS: AMX S-880 (mechanized Infantry) Role: Tactical Tank
Warrant Officer
AMX S-880 is a testament to the masterful skills of the UT engineers, it boasts a wide range of unique capabilities such as switching to an artillery mode, releasing attraction Horomones and using its main gun and minigun to mow down enemies. The tank is also capable of all terrain movement allowing it to scale cliffs.
Johnson (Lead Engineer): Ladies and Gentlemen here stands the Mighty AMX S-880, which will from today on support our soldiers on the front lines.
Cooldown
1 s shared
Charges
12
Spawns
AMX S-880sight 22, move speed +0.1, move speed +0.2, move speed +0.3, move speed +0.4, +0.5 energy regen, +30 energy, weapon range +2, +1 energy regen, +60 energy, weapon range +4, +1.5 energy regen, +90 energy, weapon range +6, +120 energy, +2 energy regen, weapon range +8, +1 life regen, +55 life, armor +5, +110 life, +2 life regen, armor +10, +165 life, +3 life regen, armor +15, +220 life, +4 life regen, armor +20, 150 dmg, 150 dmg every 0.2s
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Choose APC
MOS: APC (support) Role: Armored Personal Carrier
CO 150k
After many years of being deployed for civilian evacuation, the lead researcher of the UT Army sought to support the frontline deployed platoons with a special type of Armored Personal Carrier. This idea led to the creation of the Experimental APC, this machine is able to utilize a unique subsystem that was originally implemented in the RJX in order to fully support carrying civilians and injured soldiers. Each soldier and civilian within is healed by a unique healing spray consistent of nanites that are periodically dispersed within.
5 medals required.
Abilities:
- Deploy
- Chassis
- Equipment
- Boarding
Cooldown
1 s shared
Spawns
APCsight 22, +40 life, armor +3, move speed +0.1, +3 life regen, +80 life, armor +6, move speed +0.2, +120 life, armor +9, move speed +0.3, +160 life, armor +12, move speed +0.4, Nanobots Effect on units within 16: +1 life regen for 1.1 s
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source:
what makes the trigger fire and what it does with the unit. Names link to the mission
flow graph when the trigger is part of it.